Turn a tile
Tap any tile to rotate it a quarter turn. The counter goes up by one; nothing else moves.
A quiet diorama that comes apart in your hands. Turn the tiles until the path joins up, then send the walker along it.
Every level is a handful of floating islands with a broken path across them. Tap a tile to turn it a quarter turn; when the line runs unbroken from the walker to the flag, the flag button lights up and you send him.
Nothing chases you and nothing runs out. The counter next to the level number is the number of turns you have used, and next to it sits par — the fewest turns the solver could do it in. Beating par is the whole game.
Free permanently, like everything else here — no advertising, no in-app purchases, no subscription.
The trailer
Plays from YouTube. Nothing is loaded from Google until you press play.
(plays from YouTube)
The short
(plays from YouTube)
How it plays
There is one verb. Everything else is you looking at the board a bit longer.
Tap any tile to rotate it a quarter turn. The counter goes up by one; nothing else moves.
When the white line runs unbroken from the walker to the flag, the flag button at the bottom lights up.
He walks it. Finish in fewer turns than par and you earn three flags — and undo, restart and three hints per level are there when you need them.
Four times of day
Every three levels the world drifts to the next time of day. The sky, the shadows, the particles and the music all change together; the puzzle does not.
Pale sky, long soft shadows, birds circling the flag pole and butterflies around the trees.
The lilac hour. Petals drift across the board and the wind picks up under the music.
Deep violet, hard shadows, fireflies over the islands and crickets underneath it all.
Warm and low. The birds come back and the whole thing starts over three levels later.
What is in the build
Every board is generated from a seed and checked by a solver before you see it, so it is always solvable — and par is the solver's own answer, not a guess.
Three tiles across to start, four after a while, five from level ten. The rule never changes; the board just has more room to hide the path in.
Nothing counts down and nothing runs out. Undo as far back as you like and restart whenever you want; if you are stuck, there are three hints per level.
Birds circle and land on the flag pole, butterflies drift between the trees, smoke rises from a hut and the islands bob gently the whole time.
Every three levels the light moves on — day, dusk, night, dawn — and takes the particles and the music with it.
A slow chord pad, a sparse melody and a wind bed, synthesised in the browser as you play. There is one setting for it: a volume slider.
Each level gets a quiet two-word name from its own seed, so the same level is the same level tomorrow — and any finished one can be played again. Your newest result is the one that counts.
No account, no sign-in, no network call. Your progress stays in the app storage on your own phone.
On a tablet
There is no separate tablet build to go and find. Shift lays itself out for whatever screen it is on: the board takes the middle, the read-out collapses into one pill with the title in it, and the buttons sit together along the bottom where a thumb reaches them from either side.
Nothing is cut and nothing is added — it is the same game, and it plays properly on a tablet straight from Google Play. Install it once and pick up on whichever screen is nearest.
Shown on a ten-inch tablet. Seven and ten inch both work; the board scales with the screen.
Questions
On Google Play, for Android. Shift went live on 11 September 2026 and is published under Aivion Studios, the studio MiniScape Games belongs to. It is rated PEGI 3.
Nothing. It is free permanently, with no advertising, no in-app purchases and no subscription.
You tap tiles to turn them a quarter turn each. When the path runs unbroken from the walker to the flag, you press the flag button and he walks it.
No. Nothing counts down and there are no lives. Undo and restart are unlimited and there are three hints per level; par is there to beat, not to survive.
They are your score for a level. Finish it in fewer turns than par and you earn three flags. Any finished level can be played again, and your newest result is the one that counts.
They do not run out. Every board is generated from a seed and verified by a solver before you see it, so there is always a next one and it is always solvable.
English and Dutch. You pick one on the title screen or in the settings panel, and it changes everything the game says: the read-out, the win card and the menus.
Yes, and there is nothing different to install: the same build from Google Play lays itself out for the screen it is on, on seven- and ten-inch tablets alike.
Yes. There is no account and no network call. Your progress stays in the app storage on your own phone.